How does an
app maker or an app-making company stand out in sea filled with hundreds of
thousands of apps in the market? With Apple
boasting it has over 500,000 apps available for one to choose, their tag line
‘there’s an app for that’ makes virtual sense. They realized that with so many
apps it’s hard for apps to stand out, let alone users scroll through all of
them, that they even had to create software in order to help solve that
problem. With their Genius software, it helps you decide what apps you may like
by providing recommendation based on apps and other downloads you already own.
And in case you were wondering, Apple isn’t the only high volume app market out
there. In order to stay competitive against Apple, the Android market needs to
provide the same amount of selections they have of apps. According to an article
written back in January, the Android market had just made it to housing
400,000 apps. It may still be a hundred
thousand away from Apple’s total, but we all know that in today’s digital day
and age that number can catch up in mere months.
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http://www.cultofmac.com/76993/app-is-the-word-of-the-year-according-to-americas-linguists/ |
With so
many apps out there, developers have to ask themselves, how are we going to get
noticed? There’s a solution for that (no app pun intended); at least Electronic
Art’s founder, Trip Hawkins seems to believe so. In an article written by Eric
Caoili for Gamasutra.com,
Mr. Hawkins believes that the only solution for apps to be truly successful out
on the market is by having a publisher work behind the brand. He believes a
shift in the app-gaming industry is inevitable. App games may take note from
their platform and console cousins to get a publisher behind them in order to
have a shot at success.
Mr. Caoili
points out in another article on how a small developer named Spry
Fox had to partner with a Disney subsidiary. With Spry Fox’s Triple Town title getting low usage
marks when compared to other games on Facebook, they were worried it would not
survive out on the smartphone market. They decided to let Playdom take over publishing for this title
with aim of attracting more users and making their gaming a viable success.
Since Playdom already has around 15 million monthly users on their gaming
website, it’s going to exponentially increase Triple Crown’s reach from the 150,000 users they had originally on
Facebook.
Future
app-makers don’t get discouraged. While it’s inevitable that some app-making
companies out there will begin to partner with publishing giants in order to
stay afloat. It doesn’t mean that app industry will close its doors to the
indie and one-man-show developers. After all, that’s the beauty of this
platform, the fact that anyone can make a game and put it out there and can
still produce a giant hit is wonderful. Not every app is destined for
greatness, but a great app can come
from anywhere. What apps out there do you think are going unnoticed in today’s
gaming society? Share with us by commenting below and let us know your thoughts
on this issue as well.
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