Style is a language of expression;
it carries and conveys emotions just as easily as words do. People get judged
based on their style and appearance, so why not judge video games in the same
manner? The truth is, and most developers could agree, a game’s style is
usually tailored towards a target market. It boils down to that certain people
like certain things, and taste in visuals is no different that people’s taste
in different clothing.
![]() |
Journey by thatgamecompany |
In the last month, I have seen two
visually impressive games slated for released in the near future. The first is
a PlayStation Network exclusive simply called Journey, developed by
thatgamecompany. I can only go from what I have seen; for I have yet to play
the actual game, it’s simplistic beauty goes beyond words. The style of this
game feels so relaxed, that one can simply go out and enjoy the world they
created without worrying about leveling-up or finding a better weapon or
whatnot. A perfect review from a Vox
Games analyst even goes as far as comparing it to the beauty of Pixar
movie. If I had to judge a book by its cover, in this case the game being the
book, I would buy it in a heartbeat, as I intend to do. In a world where style
in games is tailored towards the demographics, this game throws those stats out
the window and makes a style for the world to love.
![]() |
Gravity Rush |
The second game to have caught my
attention also put its efforts to break free from a demographics-driven
industry. Gravity
Rush, due to come out later this year for the PS Vita, is trying out a
“Europeanesque” style of video game development. In a 1Up.com
article by Jeremy Parish, he explains the developer’s need to find a “feel” to
gaming that would appeal equally to both American and Japanese gamers. In order to stray away from America’s
realistic style and Japan’s anime style, these game developers went French.
Gravity Rush’s team drew inspiration from famous French illustrators in order
to achieve the style that would eventually show up in the final game. The
writer quotes the developer saying their goal was to mesh drawings with
realistic elements into this game. Again, not having played the game and going
solely on visual, I feel they have achieved what they set out to do. The
trailers and still images I have seen from this game looks enticing enough for
me to give the game a go on release day.
Style is the product's mood; in games,
it connects with gamers on a subconscious level. If the gameplay is great but
the style is wrong, that may be a harder fix than if the gameplay being so-so
and the style dead-on. In my opinion, gameplay can always be improved with the
sequel, but a game’s style is what ultimately makes the brand. And having a
brand makes the life of a game last longer. Remember, style is everything...no matter how subtle my post puts it.
No comments:
Post a Comment